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Redub: The Last of Us 2 E3 Gameplay
Portfolio

Redub: The Last of Us 2 E3 Gameplay

Naughty Dog creates some of the most immersive audio world-building in the video game industry. The Last of Us 2 has moments of serene solitude in abandoned cityscapes followed by intense and haunting action sequences. Your ears are transported to numerous locations throughout the game, all with unique and picturesque

Jacob May 10, 2022 • 1 min read
Redub: Doom Eternal Quakecon Trailer
Portfolio

Redub: Doom Eternal Quakecon Trailer

Since the earliest installment, Doom has been a metal game. John Carmack and John Romero lived like rockstars in the early 90s (a book covers this development period: Masters of Doom). While watching the Doom Eternal footage for the first time, I knew I wanted to capture their design style

Jacob Mar 30, 2022 • 2 min read
Recreating 90's DIY Demo Tape Tones (to chill and study to)
Home Studio

Recreating 90's DIY Demo Tape Tones (to chill and study to)

One of my clients messaged me to listen to the artist “Hether.” The client wanted their following recordings to sound close to the album “Hether – Sticky Thumb.” When listening, it instantly reminded me of the 90’s DIY indie grunge demo recordings from one of my biggest inspirations growing up,

Jacob Mar 23, 2022 • 3 min read
Redub: HighFleet - UI Sound Design
Portfolio

Redub: HighFleet - UI Sound Design

Right off the bat, I'd like to thank my stream viewer, friend, and killer developer, drox. He sent me this HighFleet gameplay footage, clued me to the UI philosophy of diegetic interactions (UI elements are in the physical game world), and has greatly supported my work from my beginnings. This

Jacob Mar 3, 2022 • 1 min read
Redub: Escape From Tarkov - Realistic Military Simulator FPS
Portfolio

Redub: Escape From Tarkov - Realistic Military Simulator FPS

When I first dipped my toes into game audio and immersive audio formats, I was apprehensive about changing focus in my career and fully diving in. The realization which eased my mind was that I have over 11 years of professional audio experience; I’ve made friends with all sorts

Jacob Feb 9, 2022 • 4 min read
Follow-up: Bug-squashing noise in my studio
Home Studio

Follow-up: Bug-squashing noise in my studio

Here's the second part of the continuing saga of getting rid of studio background noise. I promised follow-up content for Halo Infinite, but truthfully I haven't played Halo Infinite since the first night, which only included playing the first level. To read the first post about the background noise in

Jacob Jan 12, 2022 • 2 min read
Bug-squashing noise in my studio
Home Studio

Bug-squashing noise in my studio

I will go down this list one by one and figure out where the noise originates. If I’m lucky, I’ll find a solution for getting rid of the bugs.

Jacob Dec 15, 2021 • 3 min read
Installing Dolby Atmos in my small home studio
Dolby Atmos

Installing Dolby Atmos in my small home studio

Installing a 7.1.4 setup in a home studio is not easy. There’s no guide, and you must troubleshoot while thinking outside of the box for everything to work.

Jacob Dec 8, 2021 • 3 min read
Implementing (and learning) Wwise
Wwise

Implementing (and learning) Wwise

I have been following Michael G Wagner’s course on YouTube, which details how to use Wwise with Unity. The course is my only experience with Wwise, and I feel it’s time to branch off into my own projects.

Jacob Nov 29, 2021 • 3 min read
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